![Low Poly Café Set [VNB]](https://img.itch.zone/aW1nLzIzNDE1ODc3LnBuZw==/original/lbZy5V.png)
Low Poly Café Set [VNB]
A downloadable asset pack

Make sure to check the discord server I've just made exclusively to share info about 3D modeling, art in general, games, etc.. Get notified, support my work, share random memes and talk with others!

[ +70 Models Included ]
Decorate a minimalist low-poly café with different props, from some food items to useful theme-specific furniture, including structural/building pieces such as walls and floor tiles. This was made for the 3D Paradise Asset Pack Jam #1 in under 30 (31 actually) days, and so more content will be slowly added in the upcoming months.
- Modular objects: mix and match in order to create new furniture options!
- Individual model pieces: some models are designed in a way to be easy to animate and manipulate.
- Ready to use prefabs for Unity (WIP): if you plan on using Unity, go for the package option, which contains everything from prefabs to materials all set up, ready to import to any project. (feature in development)
- Updated content and support: are you facing problems importing the assets to unity, UE, Godot or any other engine? would like to see something new added? Feel free to reach me and I'll do all I can to help! Also expect new content to be added in the future 👍
- Models follow a minimalistic low-poly style, optimized for mobile, with no extra faces, tris or polys anywhere to be seen!
- Made for the 3D Paradise Asset Pack Jam #1
- FBX and OBJ individual models provided (as well as one FBX option).
- The main texture used is a 12x12 pixels PNG palette, and you can always add your own (multiple default palettes available). Textures for paintings, TV and PC screen included too.
- A Unity Package option will be available in the upcoming weeks.
- AI usage: No AI was used during the creation of the set.




You're welcome to use any of the models in this pack on any commercial
or non-commercial project, and there's no need for you to ask for any kind
of permission. Yet, you have no permission to re-sell the models as a part of any
asset pack or on their own.
Credits are always welcome!
(Just to clarify, you're not allowed to re-sell or publish my work alone or as a part of some asset pack)
In case you need help with anything, feel free to comment below.
Thanks for reading!
Click the image or this link in order to see a quick workaround in case you experience missing textures, and/or color issues when importing to Blender.
Unity version features FBX only, and works perfectly fine.
| Status | In development |
| Category | Assets |
| Rating | Rated 4.3 out of 5 stars (3 total ratings) |
| Author | VNBP - Leo |
| Made with | Unity, Unreal Engine, Blender, Godot |
| Tags | cafe, coffee, Food, free, Low-poly, shop, store |
| Asset license | Creative Commons Attribution_ShareAlike v4.0 International |
| Average session | A few seconds |
| Languages | English |
Download
Click download now to get access to the following files:
















Comments
Log in with itch.io to leave a comment.
Love how you stick to that tiny 12×12 palette – the whole café feels super coherent and it really helps to keep one clear focus in the scene. The modular furniture kit is perfect for building a clean grid layout (wall – window – counter – cake island) that still reads well from player camera.
If you ever update the pack, I’d add 2–3 slightly exaggerated hero props (like an over-the-top coffee machine or a front neon sign) so people can build a strong marketing shot right away. Once I drop your set into a test scene in Unity I can share some screenshots and notes on how it behaves in a more cluttered level.
Thanks for the feedback pal, appreciate it 👍 (and yes, I'm still all in with the 12x12 palette 😂)
The café set is the next project I'll be porting to the Unity Asset Store (along with the Office Set #2) in the upcoming days, I'll probably add some new models to it following your suggestion, if you want to elaborate more after testing it, you're free to do so, I'm always taking notes on how to improve the sets
I'm definitively missing a lot of context (with the image alone 😅), but sure so far I've only provided package options for Unity due to it being the only engine I work with, yet been thinking on offering proper Godot/UE options too. What's restraining me is basically my lack of knowledge on how things work with those engines. Some props (like soda cans for example) are already done in other free sets (I try to avoid duplicated models whenever possible), I can still definitely work on adding more to this one, for sure. The cake is a lie (portal reference). When it comes to colors, is that on purpose? (custom palette/shading?)
No, the cake is not a lie. Come to the furnace, I'll show you...