Update 3 - Tutorial Scenario, UI Changes, Rebalance & Fixes


As many people may already know, literally 100% of the time an update for something gets released, it contains bugs, and so did my previous one, and so does the latest build released today. (I know, pretty sad)



Today's This month's build contains mostly bugfixes, UI changes, stat balancing, some localization along with some texts changes, and in terms of new content, both the Samurai and the Gladiator should be available to unlock and train.

Changelog

As usual, I keep demanding feedback from whoever I share the build with to detect and improve in terms of gameplay and features, noticed some stuff lacking (visual stuff mostly), some poorly-made design choices (more to the list, sure), bugs ruining the game itself, and since I'm not used to releasing 99 updates daily fixing one bug each one, I again spent almost 2 months fixing all of that.

Anyway here's a list of changes applied to the current build:

  • (Gameplay) Tutorial scenario available: I wanted to implement some story-telling features to later work on actual scenarios, and decided to implement Fungus into the small project. This tutorial scenario can be accessed from within the 'Tutorial' menu, and acts as an introductory level against a Japanese pretty-easy AI, first steps are guided, and one should be able to experiment things more easily and in a more interactive-like way.
  • (Gameplay) Both Samurai and Gladiators should now be present in game and available for research and train.
  • (Gameplay) Rebalanced stats for some research and units, changed some descriptions too, in order to avoid people misleading or just not really knowing what some research unlocks.
  • (Gameplay) Changed speed is handled in-game.
  • (Gameplay) Changed the camera controller in order to support a proper dragging feature (still WIP)
  • (UI) Fixed some UI graphical issues in certain resolutions (everything should look better now, this was mostly due to a missing config in the main camera)
  • (UI) Adjusted scrolling speed for some scrollable UI containers (feel free to just scroll things up or down from now on instead of drag)
  • (UI) Certain dropdowns are now easier to open (yes, this was a thing and hopefully it's now fixed)
  • (UI) Changed some icon colors, to make things easier to understand (hopefully).
  • (UI) Building icons will now show a filling-bar representing current research completion.
  • (UI) This is not a joke, this was an actual mistake, but somehow I used a piece of onigiri or rice, don't remember, instead of a hammer-like one. Again, not a joke towards Japanese or Asians in general, I literally used the wrong sprite, pretty funny I know.
  • (UI, I guess?) New sounds when a unit is trained and some research is completed.
  • (Buf-Fix) Enemy AI should now not be able to train units while having almost destroyed units.
  • (Buf-Fix) Japanese archers act now as actual archers against other Japanese units. Before this, a Japanese unit would pretty often just go melee combat on any enemy of its kind.
  • (Buf-Fix) Japanese units now gain honor properly for each kill (as was originally expected)
  • (Buf-Fix) There was some research with a time cost of 0 (instant research), this is not the case anymore. The long vs short term policy (for Japanese) was supposed to be a *one choice only*, well, was supposed to be an actual choice, which now should be, you shall not be able to execute a long and short term thing at the same time, that wouldn't make sense at all lol
  • (Localization) Updated localizations for certain research.
  • (Localization) Fixed a format error in a Spanish description (tag was incomplete, text should now display correctly)
  • (Other) Some small changes to some Roman and Japanese 3D models have been made.




(Some changes to some of the buildings)

(Español)

Para las entre 1 y 3 personas que hablen español y de alguna forma no entiendan absolutamente nada de ingles, les comentare a continuacion los cambios realizados de forma bastante más generica: Se implemento un nivel tutorial (que es basicamente un sandbox super sencillo contra una IA super básica), tanto el Samurai como el Gladiador deberian de poder entrenarse a partir de ahora, lleve a cabo un rebalanceo general de stats de unidades y algun que otro edificios, implemente ciertos (pequeños) cambios a la UI, solucione bugs por todos lados (y como es usual de los 10 bugs antes conocidos, tras sus fixeos, 100 nuevos surgieron de literal nadie sabe donde), se solucionaron ciertos errores en textos tanto en ingles como en español, cambié algunos modelos de edificios, entre algunas otras pequeñas cosas más.

Como siempre, toda sugerencia es bienvenida (incluso si se trata de un cambio en el texto mismo en español. De momento estoy pensando en añadir un modo museo en primera persona, minimapa y la posibilidad de ver las ramas de mejoras disponibles y en orden (como en otros juegos RTS).


Future Update

For the next one or two updates, I'd like to achieve the following:

  • Minimap
  • A Museum-like first person level just to look at the cute models. (I think that could be just cool)
  • Level 3 buildings for both factions, more upgrades, and rebalanced old ones, along with level 3 units too.
  • A better camera controller cause so far none of the ones I coded worked very well..
  • A tech-tree you can check whenever you want in order to see what upgrades each faction has and what you need to unlock each one.
  • Some defensive system, maybe towers and/or walls.


As usual, if you ever have a problem or suggestion, feel free to comment it so I can fix or implement it! The game still is far away from completion, and still needs a lot of rebalancing.

Files

Battle of Ages 21.8.26 - Windows.rar 65 MB
Aug 26, 2021
Battle of Ages 21.8.26 - Linux.rar 78 MB
Aug 26, 2021
Battle of Ages 21.8.26 - Mac.rar 71 MB
Aug 26, 2021

Get Battle of Ages

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