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(+1)

Love how you stick to that tiny 12×12 palette – the whole café feels super coherent and it really helps to keep one clear focus in the scene. The modular furniture kit is perfect for building a clean grid layout (wall – window – counter – cake island) that still reads well from player camera.

If you ever update the pack, I’d add 2–3 slightly exaggerated hero props (like an over-the-top coffee machine or a front neon sign) so people can build a strong marketing shot right away. Once I drop your set into a test scene in Unity I can share some screenshots and notes on how it behaves in a more cluttered level.

Thanks for the feedback pal, appreciate it 👍 (and yes, I'm still all in with the 12x12 palette 😂)

The café set is the next project I'll be porting to the Unity Asset Store (along with the Office Set #2) in the upcoming days, I'll probably add some new models to it following your suggestion, if you want to elaborate more after testing it, you're free to do so, I'm always taking notes on how to improve the sets

export to glb/gltf , for godot => 4.5 , and maybe there could be a bottle beer limonade and cola, i like the cake
(+1)

I'm definitively missing a lot of context (with the image alone 😅), but sure so far I've only provided package options for Unity due to it being the only engine I work with, yet been thinking on offering proper Godot/UE options too. What's restraining me is basically my lack of knowledge on how things work with those engines. Some props (like soda cans for example) are already done in other free sets (I try to avoid duplicated models whenever possible), I can still definitely work on adding more to this one, for sure. The cake is a lie (portal reference). When it comes to colors, is that on purpose? (custom palette/shading?)

No, the cake is not a lie. Come to the furnace, I'll show you...